STORYLINE

“Darkness. . . The void calling my name. . . . And the evil, always pursued by the evil. . . These were my dreams . . . Back when I could dream. The machines, were desirous of me - valuing my fear as much as my mind. And because these were the good machines, our machines, the savior machines, I could not refuse their seduction. There were so few humans left in the years following The Big Mistake. Humans were too precious to send into battle when the OffWorlders came. And so we created the war machines, the savior machines. But to save us they needed a single human integrated into their empathic net. For it was the human's wetware that provided the passions of love for the planet, and enough fear to temper decisions. Oh, but humans were not meant to experience such power. When the click of a finger can create new machines, and when just one more click can send them into war, and when the empath net links you into all, as if you were living simultaneous lives, and suffering simultaneous deaths, the mind begins to retreat. So the machines, the good machines, the savior machines, have searched once again, and have come to you for the plan.”

- from the Journal of User 7, 2234 A.D.

A HUMAN INTERFACE

There will be those who call it a curse, but they were not chosen to be the human interface. And who among them could handle the unimaginable power of becoming one with the Host Station? After the upload surgery you will be completely wired into the free world's network of computers, able to synthesize intelligent tanks and aircraft with the click of a button.

After The Big Mistake, the deteriorating atmosphere forced humans to live in domed cities connected by beam gates. These domed cities and beam gates require vast amounts of energy. Unfortunately, those energy sources and your people of The Resistance are coming under massive attack.

Your enemies list reads like a parade of nightmares: the Ghorkovs, the Taerkastens, the Mykonians, the Sulgogars.

The fate of The Resistance—and perhaps even the fate of the entire planet—depends on how well you can master your Host Station resources and wage battle against those who are trying to destroy you and your world.

THE BIG MISTAKE

It all started so silently nobody really noticed. Ozone depletion allowed unfiltered solar radiation to “sunburn the ocean,” killing the phytoplankton that lives within the top few meters of its surface. It was a classic collapse of a food chain. The little fish that ate plankton died, and then the bigger fish that ate the little fish died, and a horrified world watched as the oceans died. And then the atmosphere began to collapse and, as the planet erupted into wars over the remaining resources, the environmental disaster we had brought upon ourselves came to be known as The Big Mistake. Even our own technological prowess became a handicap. Our scientists had unlocked the secret to plasma formation—the ability to materialize solid constructions out of thin air. Constructed over plasma-rich geopockets all over the globe, advanced technology research centers were used to develop military technology of all sorts (ground tanks, air fighters, buildings, to name a few) that could instantly appear at a commander's whim. But this magic had a high price. Everyone wanted this technology, and soon the fragile political alliances and systems that had so narrowly averted global war for three centuries came to a crumbling end. The technology was dispersed into enemy hands, and the world became a multipolar warring hotbed once again. And as if we weren't doing enough to ruin Earth, the Mykonians launched their energy-sucking Parasite Machine to give us a helping hand.

gameplay/storyline.txt · Last modified: 2020/03/04 15:34 by CharlotteLabyrinth
Back to top
CC Attribution-Noncommercial-Share Alike 4.0 International
chimeric.de = chi`s home Valid CSS Driven by DokuWiki do yourself a favour and use a real browser - get firefox!! Recent changes RSS feed Valid XHTML 1.0